2018-09-16 Level design for incoming demo
Matter » Devlog
Game design! Yesterday I spend almost all day watching videos and reading tuts about level design, game progression and game learning process about your own game (including watching again the very excellent and hilarious Sequelitis - Mega Man Classic vs. Mega Man X episode) and started making some drafts (I know with all the power Unity has to develop prototypes immediately on the editor, I might have been doing there, however I found that I prefer to do it on paper, as doing in the game engine makes me iterate over the level way too much - AKA I play too much my own game and loose time and momentum )
\Right now I have 4 new levels and I didn't even finished doing all the mechanics and used all the ones I already have... I guess I have a lot of work to do, which is awesome!
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Matter
Survive in this strange world with only a device that generates matter
Status | In development |
Author | Inti Voxel Games |
Genre | Adventure, Platformer, Puzzle |
Tags | 2D, Action-Adventure, Atmospheric, Exploration, Pixel Art, Side Scroller |
Languages | English |
Accessibility | Interactive tutorial |
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- Matter Open Alpha 0.8.6Apr 11, 2021
- Jump, slopes and matter controlMar 19, 2021
- When planet exploration goes wrongMar 17, 2021
- Which level makes you die most?Mar 12, 2021
- BUILD! Improved conveyance, added challengesMar 07, 2021
- You will die anyway... new level in progressMar 05, 2021
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