2018-09-04 I'm back! (posted after more than 4 months of inactivity)


I'M BACK!


I know it's been a while, I had some obstacles that severally slowed down the progress of Matter, my colleague was not feeling he had enough experience to keep helping me at the pace I would like him to, so he quit, after that, due to my own inexperience, I had to do a lot of refactoring, and since that, I wasn't able to post anything visual here or at Twitter. But even after that, I haven't done any significant progress, since I wasn't sure about the orientation this game should take until now (hopefully :D ) 

As a reminder for anyone seeing this game for first time (I made some updates to the main page), Matter is a pixel-art adventure game when you have to survive with no weapons, just a single device that generates matter so you can move, explore, protect yourself, solve puzzles and also look for device enhancements.

Right now I'm trying to move forward on level design, developing the first levels. I made some players to play a demo I posted on itch.io and right now the core mechanics has 2 things that players are not noticing with the game

  • You can push balls with just moving towards them, they will rotate, I'm not sure why this isn't obvious to any of the people that tested my game, maybe I have to think out of the box to make them know that with only level design, maybe somehow I can just force them to push the ball, since there is nothing else to do
  • You can press and drag the cursor to create matter, this also applies to destroy matter, this also is not obvious for people, this one is understandable, however I'm not sure what to do to tell the player he can do that without explicitly telling so in a message.

Get Matter

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