Back on track! SFX juice and fancy levels


Hello there! Its been a while, but MATTER is back in progress!

As I've been absent for a really long time (sorry for that!) I'll reintroduce my game: this is Matter. A pixel art platformer adventure in which you have to escape from an abandoned planet with a single device that generates matter. I've been developing this game since 2016, having suspended this project in 2019 due to personal reasons, however I'm back and this time I won't stop working until Matter is finished!

I'll be posting a devlog once in a week every Saturday, the main goal is to finish this demo as polished as possible.

Updates so far

  • Refactored all the post processing stack, installed Universal Render Pipeline which improved performance a lot while keeping the same PPS effects
  • Replaced Sprite Lights by the new Unity 2D lights
  • Improved jump mechanics
  • Now every matter unit has a specific color, which guides better the decay of it
  • Refactored level 1 with new aesthetics and level design
  • Improved conveyance on level 2 and 3 (now you know where to go and where not to come back)
  • SFX for almost all the elements
  • Some items at levels are better looking, like water and places where bombs explodes

Stay tuned for a new release

Get Matter

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